Dead Party Weapons Guide: Melee, Guns, and Loadouts
Dead Party weapons are combat tools and firearms that players wield alongside guitars to eliminate zombies, protect barricades, and clear room objectives. Picking up secondary ranged arms like nail guns and shotguns helps clear swarms before swinging specialized melee gear.

Dead Party weapons are combat tools and firearms that players wield alongside guitars to eliminate zombies, protect barricades, and clear room objectives. Picking up secondary ranged arms like nail guns and shotguns helps clear swarms before swinging specialized melee gear.
Which Weapons Can You Find in Dead Party?
Secondary weapons are temporary ranged pickups discovered inside rooms, wall cabinets, and crates during missions. Survivors pick up firearms such as revolvers, standard pistols, shotguns, magnums, and nail guns across different rooms. The nail gun pins infected intruders directly to wooden floorboards, immobilizing targets so teammates can finish them off. Heavy weapons like the rail gun project a penetrating beam that pierces through lines of zombies and only stops upon striking solid interior walls. Chainsaws appear in select supply spots, offering high close-quarters damage at the expense of putting the user at immediate physical risk.
Players switch between an equipped secondary firearm and their standard melee tool by pressing the right mouse button. Firearms do not feature dedicated aim-down-sights controls, functioning instead as direct hip-fire weapons for crowd control. In stages featuring explosive gas canisters, firing ranged weapons near volatile items ignites fuel tanks and damages teammates when friendly fire settings remain active. Combining secondary firearms with defenses from the traps guide allows players to eliminate armored soldiers before rooms become overcrowded.
How Do Melee Weapons and Upgrades Work?
Melee weapons are standard character armaments used to smash environmental furniture and bludgeon encroaching zombies. Every survivor carries a melee implement that influences how quickly they gather planks or inflict physical damage on intruders. Players modify their loadout through character customization, progressing from basic tools like bones, hammers, and small bats to advanced gear such as pipe wrenches, frying pans, crutches, and katanas.
Weapon choice alters specific performance attributes. Upgrading from a hammer to a pipe wrench increases furniture-breaking output, enabling faster barricade construction. Switching to a katana raises direct zombie damage while reducing material yield from shattered objects. Certain customized variants grant elemental modifiers, including the electrified butter knife or the specialized Frost Club. The Frost Club carries a distinct passive perk stating that weapon damage is not reduced when hitting additional enemies with one blow. Balancing raw attack output against material collection efficiency is central to progression described in the equipment guide.
| Weapon Option | Best Tactical Scenario | Trade-off or Limitation |
|---|---|---|
| Pipe Wrench | Smashing furniture quickly to gather barricade planks | Slower zombie kill speed compared to edged blades |
| Katana | Clearing normal zombie swarms in tight corridors | Reduced resource yield when breaking room furniture |
| Frost Club | Bludgeoning clusters of enemies at doorway choke points | Lacks the high single-target speed of smaller melee tools |
| Nail Gun | Pinning durable or sprinting zombies to floorboards | Limited ammunition found only in specific room containers |
| Rail Gun | Eliminating columns of undead along straight hallways | Energy beam stops immediately when hitting solid walls |
What Are the Guitar and Kick Mechanics?
The guitar is a specialized crowd control weapon that forces zombies to dance while blasting them with lightning strikes. Survivors activate their instrument by holding Left Shift, triggering musical chords that freeze nearby undead in their tracks and interrupt aggressive attacks. Information on the official Steam store page summarizes this defensive interaction directly:
When surrounded, each character can use the power of their guitars to repel the enemy. — the Steam store page description
Guitar usage drains an internal music meter. Defeated zombies drop glowing musical notes across the floor, and walking over these collectibles replenishes the meter. When the gauge runs dry, the instrument cannot cast lightning strikes or stun charging hordes.
Survivors also possess a physical kick bound to the Space bar. Kicking does not consume music notes and provides an instant knockback attack that strikes multiple clustered targets. Players regularly kick gas-carrier zombies to dislodge fuel cans safely or push exploding zombies away from barricaded doorways before detonation. Incorporating regular kicks maintains defensive distance while waiting for secondary weapons to spawn or abilities from the abilities guide to cool down.
How Do You Equip Weapons Across Game Modes?
Custom loadouts are pre-mission gear selections adjusted in the lobby before launching into story mode or arcade mode. In the campaign story mode, players begin scenarios with baseline character items, such as Jack's starting construction tools, before locating firearms placed in garage shelves, bedroom tables, and supply lockers. Completing scenarios grants level progression, unlocking cosmetic caps, fedoras, and alternative melee gear in the dressing room interface.
Players entering arcade mode can adjust lobby parameters, selecting weapon availability, setting baseline difficulty levels, and toggling player explosive damage on or off. Survivors looking for cooperative sessions or patch updates can review ongoing discussions on the Steam community hub. Coordinating melee roles ensures that designated builders carry high-yield demolition tools like pipe wrenches while combat-focused team members bring katanas and shotguns to secure objectives.
Where does this guide's official Dead Party information come from?
Official details in this guide follow Dead Party on Steam, which describes the game in its own words.
On Halloween, UFO‘s appeared over the peaceful town of Shady Hill. Soon after, the undead neighborhood rises from their graves. Four heroes take on the impossible task: to fight back the evil invaders!
Dead Party on Steam
Next step
Zombie Types
Learn how to identify and neutralize every enemy variant in Dead Party using targeted attacks and smart barricade defenses.
Related Guides
Dead Party Zombie Types: Enemy Guide and Counters; Dead Party Zombie Weaknesses and Counter Tactics
